Review
Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive. The game was released on March 10, 2015, for Microsoft Windows, Linux, and OS X.
The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. The game is considered a spiritual successor to the 2013 city-building game SimCity, which was developed by Maxis and published by Electronic Arts.
Graphics
Cities: Skylines features a tile-based graphical style similar to that of previous city-building games, such as SimCity 4. The game's map is procedurally generated, with each game map being different.
The game uses a day-night cycle, with different gameplay mechanics happening at different times of the day. For example, traffic is heavier during the day, while crime is higher at night.
Gameplay
Cities: Skylines' gameplay revolves around players building and managing a city. Players must control zoning, road placement, taxation, public services, and public transportation. The game is considered a spiritual successor to the 2013 city-building game SimCity.
Cities: Skylines features a day-night cycle, with different gameplay mechanics happening at different times of the day. For example, traffic is heavier during the day, while crime is higher at night.
Replay value
Cities: Skylines has a high replay value, due to the procedurally generated map and the different gameplay mechanics that happen at different times of day. The game also features modding support, which allows players to create and share custom content.
Conclusion
Cities: Skylines is a city-building game that features a procedurally generated map, a day-night cycle, and modding support. Cities: Skylines received positive reviews upon release. Critics praised the game for its depth, replay value, modding support, and music. The game was nominated for numerous year-end awards and won several, including Game of the Year from PC Gamer US.
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